///*************************************************************************************
///* 更新时间：       2019-03-12 12:03:44
///* 说    明：       1.本代码由工具自动生成
///                   2.如需要扩展支持的类型，请在ObjectRefEditor中进行编辑
///                   3.注意手动添加的代码不一定能正常解析！
///* ************************************************************************************/

using System;
using BridgeUI;
using BridgeUI.Binding;
using UnityEngine;

namespace GView {
	public class customEventTestlPanel_Reference : BindingReference
	{
		[SerializeField]
		private customComponent m_customCommponent;
		[SerializeField]
		private BridgeUI.PressHandler m_pressHandler;
		[SerializeField]
		private BridgeUI.UIEventListener m_uIEventLsr;

		#region Propertys
		public customComponent customCommponent
		{
			get { return m_customCommponent; }
		}
		public BridgeUI.PressHandler pressHandler
		{
			get { return m_pressHandler; }
		}
		public BridgeUI.UIEventListener uIEventLsr
		{
			get { return m_uIEventLsr; }
		}
		#endregion Propertys
	}
}
